{
  "name": "Joseph Loe",
  "headline": "Team Leader, Software Engineer, Technical Artist & Virtual Production Supervisor",
  "siteUrl": "https://joeloe.co.uk/",
  "jobTitle": "Head of Technology",
  "location": "Brighton, United Kingdom",
  "organization": {
    "name": "Fivefold Studios",
    "url": "https://www.fivefoldstudios.co.uk/"
  },
  "matrixRole": "Software Engineer",
  "cvAccent": "#d4a853",
  "heroHeading": "Building {Digital} Experiences",
  "contactTitle": "Let's Connect",
  "contactSubtitle": "I'm always open to discussing new projects, opportunities, or just having a chat about technology and creativity.",
  "bio": "Joseph Loe is a Head of Technology and software engineer with over two decades spanning full-stack development, virtual production, live events, and game development. He blends deep engineering experience with technical artistry and team leadership, specialising in real-time graphics systems and translating cutting-edge R&D into robust, production-ready pipelines. A fast adopter of agentic AI and generative tooling, he folds the best of each new model into practical workflows — from accelerating development to producing previs and concept art. Above all, he's motivated by automation, procedural generation, and pushing the boundaries of what real-time technology can do.",
  "headshot": "./HeadshotNew.png",
  "headshot2": "./Headshot-t-u-web.webp",
  "headshotalt": "./Morphtransparent.GIF",
  "ogImage": "./og-image.jpg",
  "githubUser": "ItzMorphineTime",
  "contact": {
    "email": "jl@fivefoldstudios.co.uk",
    "linkedin": "https://www.linkedin.com/in/josephloe/",
    "website": "https://www.fivefoldstudios.co.uk/",
    "github": "https://github.com/ItzMorphineTime"
  },
  "skills": [
    {
      "name": "Microsoft suite",
      "description": "Proficient in using the entire Microsoft Suite for software development, project management, and tool creation.",
      "proficiency": 95,
      "roles": [
        "Software Engineer",
        "Technical Artist"
      ]
    },
    {
      "name": "JetBrains suite",
      "description": "Experienced in using the JetBrains suite of tools for software development.",
      "proficiency": 25,
      "roles": [
        "Software Engineer",
        "Technical Artist"
      ]
    },
    {
      "name": "Adobe tools",
      "description": "Skilled in using Adobe tools for design and development, including their Firefly AI.",
      "proficiency": 75,
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "AI Consultant"
      ]
    },
    {
      "name": "AWS",
      "description": "Experienced in using Amazon Web Services for cloud computing.",
      "proficiency": 45,
      "roles": [
        "Software Engineer",
        "AI Consultant"
      ]
    },
    {
      "name": "Azure DevOps",
      "description": "Experienced in using Azure DevOps Services for cloud computing.",
      "proficiency": 60,
      "roles": [
        "Software Engineer",
        "AI Consultant"
      ]
    },
    {
      "name": ".Net",
      "description": "Proficient in .Net for software development.",
      "proficiency": 85,
      "roles": [
        "Software Engineer"
      ]
    },
    {
      "name": "Blazor",
      "description": "Experienced in using Blazor for web development.",
      "proficiency": 70,
      "roles": [
        "Software Engineer"
      ]
    },
    {
      "name": "Unity",
      "description": "Skilled in using Unity for game development.",
      "proficiency": 90,
      "roles": [
        "Software Engineer",
        "Technical Artist"
      ]
    },
    {
      "name": "Wireshark",
      "description": "Experienced in using Wireshark for network protocol analysis.",
      "proficiency": 75,
      "roles": [
        "Software Engineer"
      ]
    },
    {
      "name": "Project Management",
      "description": "Experienced in using efficient team communication.",
      "proficiency": 95,
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor",
        "AI Consultant"
      ]
    },
    {
      "name": "Unreal Engine",
      "description": "Proficient in using Unreal Engine for game development, nDisplay operation, and Virtual Production.",
      "proficiency": 90,
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "name": "C#",
      "description": "Experienced in C# for software development.",
      "proficiency": 85,
      "roles": [
        "Software Engineer",
        "Technical Artist"
      ]
    },
    {
      "name": "Python",
      "description": "Skilled in Python for software development and AI.",
      "proficiency": 90,
      "roles": [
        "Software Engineer",
        "AI Consultant"
      ]
    },
    {
      "name": "Java",
      "description": "Proficient in Java for software development (legacy).",
      "proficiency": 40,
      "roles": [
        "Software Engineer"
      ]
    },
    {
      "name": "HTML5/JS",
      "description": "Experienced in HTML5 and JavaScript for web development.",
      "proficiency": 85,
      "roles": [
        "Software Engineer"
      ]
    },
    {
      "name": "SQL",
      "description": "Skilled in SQL for database management.",
      "proficiency": 80,
      "roles": [
        "Software Engineer"
      ]
    },
    {
      "name": "C/C++",
      "description": "Basic knowledge of C and C++ for software development.",
      "proficiency": 50,
      "roles": [
        "Software Engineer"
      ]
    },
    {
      "name": "Git",
      "description": "Proficient in using Git for version control.",
      "proficiency": 100,
      "roles": [
        "Software Engineer",
        "Technical Artist"
      ]
    },
    {
      "name": "AI LLMs",
      "description": "Expert in using frontier LLMs — GPT-5, Claude, and Gemini — for AI workflows, coding, and automation.",
      "proficiency": 95,
      "roles": [
        "AI Consultant"
      ]
    },
    {
      "name": "AI/GA/NN",
      "description": "Skilled in AI, Genetic Algorithms, and Neural Networks.",
      "proficiency": 85,
      "roles": [
        "AI Consultant"
      ]
    },
    {
      "name": "Stable Diffusion",
      "description": "Knowledgeable in Stable Diffusion for AI.",
      "proficiency": 80,
      "roles": [
        "AI Consultant"
      ]
    },
    {
      "name": "AI tools",
      "description": "Experienced in various AI tools for AI and automation.",
      "proficiency": 85,
      "roles": [
        "AI Consultant"
      ]
    },
    {
      "name": "AI Image/Video Generation",
      "description": "Expert across the latest AI image and video models — Midjourney, Leonardo, Kling, Nano Banana, SeedDance and more — for generative imagery, video, previs, and concept art.",
      "proficiency": 95,
      "roles": [
        "AI Consultant",
        "Technical Artist"
      ]
    },
    {
      "name": "ByteDance",
      "description": "Experienced with ByteDance's generative AI models for image and video creation.",
      "proficiency": 40,
      "roles": [
        "AI Consultant"
      ]
    }
  ],
  "experience": [
    {
      "company": "fivefold studios",
      "logo": "./FiveFold.png",
      "links": [
        "https://www.fivefoldstudios.co.uk/"
      ],
      "title": "Head of Technology, Full-time",
      "duration": "Sep 2024 - Present",
      "description": "Leading technology direction and hands-on delivery across fivefold studios. Cardiff, Wales, United Kingdom (Hybrid). Dynamic and accomplished Head of Technology with a rich background in advanced media and entertainment production services, specializing in virtual production and real-time graphics systems. With over two decades of experience spanning software engineering, technical artistry, and leadership roles, I bring a proven record of accomplishment of delivering innovative solutions and driving cutting-edge R&D initiatives in virtual production environments. ",
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "company": "Virtually Integrated Productions",
      "logo": "",
      "links": [],
      "title": "Managing Director, Freelance",
      "duration": "Sep 2023 - Aug 2024",
      "description": "Freelance leadership role spanning technical art, Unreal Engine, and software delivery. Brighton, England, United Kingdom (Hybrid). My technical expertise extends to optimizing Unreal Engine workflows, implementing DMX integrations, and enhancing LED stage performance—skills honed during my tenure at Creative Technology and Virtually Integrated Productions. A hands-on leader, I have overseen over 25+ VP shoots and played a pivotal role in minimizing stage downtime and advancing virtual production techniques. ",
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "company": "Creative Technology",
      "logo": "./CT-Logo.svg",
      "links": [
        "https://ct-group.com/uk/"
      ],
      "title": "Senior Technical Artist, Full-time",
      "duration": "Jul 2021 - Jul 2023",
      "description": "I was promoted to a Senior technical position as I drove innovation and functionality to the ARRI – CT Virtual Production stage, expanding my knowledge of film/virtual production techniques and debugging/optimising Unreal engine projects. Worked on over 25+ VP shoots, and lead R&D efforts in reducing stage downtime, LED colour workflows, DMX integrations, Network upgrades, Remote operation/control, Tracking systems, and other projects to demo.",
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "company": "Creative Technology",
      "logo": "./CT-Logo.svg",
      "links": [
        "https://ct-group.com/uk/"
      ],
      "title": "Software Engineer, Full-time",
      "duration": "Apr 2018 - Nov 2021",
      "description": "Live events company, dealing with big names from sports to film to corporate. Fast paced work environment with very strict and unyielding deadlines, the show must go on. Started as one of two full-stack developers, key responsibilities include Requirement analysis from clients, design and implementation of both hardware and software architectures. Most projects involve AWS with Lambda/EC2/S3/CloudFront/SES/SNS integrations using SQL/NOSQL databases with a HTML/JS frontend which I used to solely maintain, mostly for legacy reasons. However, decided to transition to using Azure and Microsoft services, .Net and Blazor framework to create a multi-platform fully integrated streaming service to accommodate the shifting climate in live events.",
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "company": "Applications Solutions Limited",
      "logo": "./ASL-logo.webp",
      "links": [
        "https://asl-control.co.uk/"
      ],
      "title": "Software Engineer",
      "duration": "Feb 2016 – May 2017",
      "description": "Lead development of a system known as the ‘System Design Tool’, which creates a fully functional PAVA system whilst minimizing user input and still being compliant to British standards and electrical limitations such as power consumption. The calculator is written purely in Python, with an excel and VBA frontend, SQL backend for catalogued equipment and pricing, with a fully automated unit test framework using meta-heuristics and Jenkins for continuous integration tests.",
      "roles": [
        "Software Engineer"
      ]
    },
    {
      "company": "Ideal Networks",
      "logo": "./Ideal-Logo.svg",
      "links": [
        "https://www.ideal.co.uk/"
      ],
      "title": "Service Desk Analyst",
      "duration": "Aug 2013 – Aug 2015",
      "description": "Out of hours network and telephony support for local businesses, as well as P&O ferries and Ikea.",
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "company": "GreedyGull Studios",
      "logo": "./GreedyGull-Logo2.png",
      "links": [
        "https://twitter.com/greedygull?lang=en"
      ],
      "title": "Project manager, Developer, and Programmer",
      "duration": "Jan 2013 - Present",
      "description": "Greedy Gull Studios is a collaboration of 4 students and friends, we created the indie game studio for our placement year.",
      "roles": [
        "Software Engineer",
        "VP Supervisor"
      ]
    }
  ],
  "education": [
    {
      "institution": "Brighton University",
      "course": "BSc (Hons) Computer Science (Games)",
      "grade": "2:1",
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "modules": [
        {
          "name": "Intelligent systems",
          "grade": "A"
        },
        {
          "name": "Internet Gaming",
          "grade": "A+"
        },
        {
          "name": "3D graphics and animation",
          "grade": "B+"
        },
        {
          "name": "Games Development",
          "grade": "A-"
        },
        {
          "name": "Logic and Formal Specification",
          "grade": "A"
        },
        {
          "name": "Computer systems architecture",
          "grade": "A"
        },
        {
          "name": "Embedded Architecture and Programming",
          "grade": "B"
        }
      ],
      "images": [
        "./Reference/Poster43.png",
        "./BtonUni_02.png"
      ],
      "description": "For my final year project at university I analysed genetic algorithms in Java, and using python to visualise fitness landscapes in real time. To study how GA's can be used to optimise Neural Networks and other Meta-Heuristics."
    },
    {
      "institution": "Northbrook College",
      "course": "Games Development – BTEC National Diploma",
      "grade": "Distinction Distinction Distinction",
      "images": [
        "./Northbrook_01.png"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    }
  ],
  "projects": [
    {
      "name": "Believe Me (ITV True Crime)",
      "award": {
        "label": "Featured in British Cinematographer"
      },
      "description": "VP Supervisor and LED/studio provider for ITV's true-crime drama Believe Me — 2D playback integrated with DMX lighting fixtures for real-time lighting and backgrounds. Featured in British Cinematographer's production profile 'Creating a Believable World' ('Studio supreme').",
      "technologies": [
        "2D Playback",
        "DMX Lighting",
        "LED Volume",
        "Virtual Production"
      ],
      "images": [],
      "links": [
        "https://britishcinematographer.co.uk/supplement_posts/production-profile-believe-me/"
      ],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "October 2025",
      "endDate": "October 2025"
    },
    {
      "name": "Riyadh Air Inflight Safety Video",
      "description": "VP Supervisor on Riyadh Air's inflight safety video, operating Unreal Engine and Pixera for the LED volume shoot in Riyadh.",
      "technologies": [
        "Unreal",
        "Pixera",
        "Virtual Production"
      ],
      "images": [
        "./RiyadhAir/RiyadhAir.jpg"
      ],
      "links": [],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "October 2025",
      "endDate": "October 2025"
    },
    {
      "name": "Final Pixel VP Academy",
      "description": "VP Supervisor for Final Pixel's VP Academy — providing the LED wall and studio location at the Fivefold R&D hub to host and train students in virtual production.",
      "technologies": [
        "Virtual Production",
        "LED Volume",
        "Training"
      ],
      "images": [],
      "links": [],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "September 2025",
      "endDate": "September 2025"
    },
    {
      "name": "Batman / Clayface Feature Film",
      "description": "Built the LED wall at Warner Brothers Studios and VP supervised 2D content playback for the Batman/Clayface feature film.",
      "technologies": [
        "LED Volume",
        "2D Playback",
        "Virtual Production"
      ],
      "images": [],
      "links": [],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "September 2025",
      "endDate": "September 2025"
    },
    {
      "name": "Rapture (TV Thriller)",
      "description": "VP Supervisor on the thriller series Rapture — built the LED volume and advised on achieving a driving sequence through a burning forest, using Unreal and nDisplay to render out high-fidelity 2D plates.",
      "technologies": [
        "Unreal",
        "nDisplay",
        "LED Volume",
        "2D Plates"
      ],
      "images": [],
      "links": [],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "September 2025",
      "endDate": "September 2025"
    },
    {
      "name": "7Dogs Feature Film — Riyadh",
      "featured": true,
      "award": {
        "label": "2× Guinness World Records"
      },
      "description": "VP Supervisor on the 7Dogs feature film in Riyadh, integrating a custom motion-control rig for the driving sequences. The production earned two Guinness World Records: largest film stunt explosion, and most high explosives detonated in a single film take.",
      "technologies": [
        "Virtual Production",
        "Motion Control",
        "LED Volume"
      ],
      "images": [
        "./7Dogs/7Dogs_01.jpg",
        "./7Dogs/7Dogs_02.jpg",
        "./7Dogs/7Dogs_03.jpg",
        "./7Dogs/7Dogs_04.jpg",
        "./7Dogs/7DogsRig-web.mp4"
      ],
      "links": [],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "August 2025",
      "endDate": "August 2025"
    },
    {
      "name": "Alhisn BigTime Studios — Riyadh",
      "featured": true,
      "description": "Built and commissioned the ARRI Alhisn BigTime large-scale virtual production studio in Riyadh. Built and prepared 10 3D render servers and a huge curved LED wall covering a massive pixel-space canvas of Ruby 2.3c curved LED panels.",
      "technologies": [
        "Virtual Production",
        "Ruby 2.3c Curved LED",
        "Server Infrastructure",
        "Studio Commissioning"
      ],
      "images": [
        "./AlhisnBigTime/BigTime_01.jpg",
        "./AlhisnBigTime/BigTime_02.jpg",
        "./AlhisnBigTime/BigTime_03.jpg",
        "./AlhisnBigTime/BigTime_04.jpg",
        "./AlhisnBigTime/BigTime_05.jpg",
        "./AlhisnBigTime/BigTimeTest-web.mp4",
        "./AlhisnBigTime/BigTimeTest_3D-web.mp4"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "January 2025",
      "endDate": "April 2025"
    },
    {
      "name": "Sir Kenneth Branagh Short Film",
      "description": "VP Supervisor at the ARRI studio for a Sir Kenneth Branagh short film production.",
      "technologies": [
        "Virtual Production",
        "LED Volume"
      ],
      "images": [
        "./KennethBranagh/IMG_01.jpg",
        "./KennethBranagh/IMG_02.jpg"
      ],
      "links": [],
      "roles": [
        "VP Supervisor"
      ],
      "startDate": "May 2024",
      "endDate": "May 2024"
    },
    {
      "name": "Riyadh Promotional Video",
      "description": "VP Supervisor for 3D Unreal content on a promotional video celebrating media and entertainment in Saudi Arabia, shot on a large curved LED volume.",
      "technologies": [
        "Unreal",
        "Virtual Production"
      ],
      "images": [
        "./RiyadhPromo/RiyadhPromo_02.jpg",
        "./RiyadhPromo/RiyadhPromo.jpg",
        "./RiyadhPromo/RiyadhPromo_03.jpg"
      ],
      "links": [],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "January 2024",
      "endDate": "January 2024"
    },
    {
      "name": "Mastercard Shoot",
      "description": "VP operator and motion-control supervisor, rendering out 2.5D plates perspective-matched to a Bolt motion-control rig, with a data-driven timeline based on the motion control.",
      "technologies": [
        "Virtual Production",
        "Motion Control",
        "Bolt Rig",
        "2.5D Plates"
      ],
      "images": [
        "./Mastercard/MasterCard_02.jpg",
        "./Mastercard/MasterCard_01.jpg",
        "./Mastercard/MasterCard_03.jpg",
        "./Mastercard/MasterCard_04.jpg",
        "./Mastercard/MasterCard_05.jpg"
      ],
      "links": [],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "January 2024",
      "endDate": "January 2024"
    },
    {
      "name": "ScreenSkills Final Pixel VP Training",
      "description": "VP Supervisor helping host ScreenSkills virtual production training sessions with Final Pixel, teaching VP workflows on the LED volume.",
      "technologies": [
        "Virtual Production",
        "Unreal",
        "Training"
      ],
      "images": [
        "./ScreenSkills/ScreenSkills_02.jpg",
        "./ScreenSkills/ScreenSkills_01.jpg",
        "./ScreenSkills/ScreenSkills_03.jpg",
        "./ScreenSkills/ScreenSkillsTitanic-web.mp4",
        "./ScreenSkills/SyncTest-web.mp4"
      ],
      "links": [],
      "roles": [
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "November 2023",
      "endDate": "November 2023"
    },
    {
      "name": "Ulster University VP Brainbar Talk",
      "description": "Delivered a virtual production talk for Ulster University's Brainbar.",
      "technologies": [
        "Virtual Production"
      ],
      "images": [
        "./UlsterVP/Ulster.jpg",
        "./UlsterVP/Ulster_02.png"
      ],
      "links": [],
      "roles": [
        "VP Supervisor",
        "Technical Artist"
      ],
      "startDate": "February 2024",
      "endDate": "February 2024"
    },
    {
      "name": "Brockwell Live — LED Playback",
      "description": "LED playback for Brockwell Live.",
      "technologies": [
        "LED",
        "Media Playback"
      ],
      "images": [
        "./BrockwellLive/Brockwell.webp",
        "./BrockwellLive/Brockwell_01.jpg",
        "./BrockwellLive/Brockwell_02.jpg",
        "./BrockwellLive/Brockwell_03.jpg",
        "./BrockwellLive/Brockwell-web.mp4"
      ],
      "links": [],
      "roles": [
        "VP Supervisor",
        "Technical Artist"
      ],
      "startDate": "June 2024",
      "endDate": "June 2024"
    },
    {
      "name": "Nokia Ad (NDA)",
      "description": "Systems Engineer on a Nokia advertising shoot (under NDA).",
      "technologies": [
        "Virtual Production"
      ],
      "images": [],
      "links": [],
      "roles": [
        "Software Engineer",
        "VP Supervisor"
      ],
      "startDate": "July 2024",
      "endDate": "July 2024"
    },
    {
      "name": "Lima World U20",
      "description": "Crew on the Lima World U20 event.",
      "technologies": [],
      "images": [
        "./LimaU20/Lima_01.png"
      ],
      "links": [],
      "roles": [
        "VP Supervisor"
      ],
      "startDate": "August 2024",
      "endDate": "August 2024"
    },
    {
      "name": "Unlimit Global Campaign",
      "description": "Content Creator and VP Supervisor on the Unlimit global virtual production campaign.",
      "technologies": [
        "Unreal",
        "Virtual Production"
      ],
      "images": [
        "./Unlimit/Simu-Liu-goes-borderless-with-Unlimit-hero.jpg",
        "./Unlimit/Unlimit_01.png",
        "./Unlimit/Unlimit_02.png",
        "./Unlimit/Unlimit_03.png",
        "./Unlimit/UnLimit_Team.jpg",
        "./Unlimit/UnlimitVis-web.mp4"
      ],
      "links": [
        "https://www.instagram.com/reel/DHUa8d4yOU0/?igsh=OGw1aDVqbHQxNmxi"
      ],
      "roles": [
        "VP Supervisor",
        "Technical Artist"
      ],
      "startDate": "September 2024",
      "endDate": "September 2024"
    },
    {
      "name": "Unity Unite Barcelona",
      "description": "Live event operator at Unity's Unite event in Barcelona.",
      "technologies": [
        "Unity"
      ],
      "images": [],
      "links": [],
      "roles": [
        "Software Engineer",
        "VP Supervisor"
      ],
      "startDate": "September 2024",
      "endDate": "September 2024"
    },
    {
      "name": "ARRI & Friends",
      "description": "Hosted Unreal sessions and demos using nDisplay and ARRI Camera technologies and workflows, showcasing industry R&D and future technologies.",
      "technologies": [
        "Unreal",
        "nDisplay",
        "ARRI Camera technologies"
      ],
      "images": [
        "./ArriFriends/arri (1).jpg",
        "./ArriFriends/arri (2).jpg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "August 2023",
      "endDate": "August 2023"
    },
    {
      "name": "The Chemical Brothers — Live Again",
      "featured": true,
      "award": {
        "label": "British Arrows Craft Gold 2024",
        "icon": "./BritishArrows/british-arrows-logo.svg"
      },
      "description": "VP Supervisor on The Chemical Brothers' 'Live Again' promo for EMI Records, directed by DOM&NIC and shot on the ARRI x CT virtual production stage. Winner of the British Arrows 2024 Craft Gold Arrow for Innovative Use of Realtime 3D — credited to Outsider, Untold Studios, ARRI Stage London, Creative Technology and Lux Machina.",
      "technologies": [
        "Unreal",
        "Virtual Production"
      ],
      "images": [
        "./BritishArrows/live-again-still.jpg",
        "./Coldplay/GoldenArrowAward.jpg",
        "./BritishArrows/british-arrows-arri-by-ian-wallman-00854-data.jpg",
        "./ChemBros/chembro (1).jpg",
        "./ChemBros/chembro (2).jpg",
        "./ChemBros/chembro (3).jpg",
        "./ChemBros/chembro (4).jpg",
        "./ChemBros/chembro (5).jpg",
        "./ChemBros/chembro (6).jpg",
        "./ChemBros/chembro (7).jpg",
        "./ChemBros/chembro (8).jpg",
        "./ChemBros/chembro (9).jpg"
      ],
      "links": [
        "https://www.youtube.com/watch?v=pqU4g5iJk2Y",
        "https://www.britisharrows.com/films/british-arrows/2024/live-again-the-chemical-brothers"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "July 2023",
      "endDate": "July 2023"
    },
    {
      "name": "Coldplay DUBAI EXPO",
      "featured": true,
      "description": "",
      "technologies": [],
      "images": [
        "./Coldplay/coldplay (1)1.jpg",
        "./Coldplay/coldplay (1).jpg",
        "./Coldplay/coldplay (2).jpg",
        "./Coldplay/coldplay (3).jpg",
        "./Coldplay/coldplay (4).jpg",
        "./Coldplay/coldplay (5).jpg",
        "./Coldplay/coldplay (6).jpg",
        "./Coldplay/coldplay (7).jpg",
        "./Coldplay/coldplay (8).jpg",
        "./Coldplay/coldplay (9).jpg",
        "./Coldplay/coldplay (10).jpeg",
        "./Coldplay/coldplay (11).jpg",
        "./Coldplay/coldplay (12).jpg"
      ],
      "links": [
        "https://northhousecreative.com/videos/coldplay-dubai-expo-teaser-film/",
        "https://ct-group.com/uk/projects/al-wasl-inauguration-expo-2020/"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "February 2022",
      "endDate": "February 2022"
    },
    {
      "name": "Amazon Studio VP Advert",
      "description": "Operated Unreal, nDisplay, and optimised assets for realtime sequencer playback.",
      "technologies": [
        "Unreal",
        "nDisplay",
        "Asset Optimization"
      ],
      "images": [
        "./Amazon/amazon (1).jpg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "June 2023",
      "endDate": "June 2023"
    },
    {
      "name": "Spies in Disguise - VP Shoot",
      "description": "Operated Unreal, nDisplay, and Photon across a multi-node LED volume cluster at the ARRI x CT virtual production stage, monitoring camera frustums via the ARRI/CT MultiViewer during the shoot.",
      "technologies": [
        "Unreal",
        "nDisplay",
        "Photon",
        "Cluster Syncing"
      ],
      "images": [
        "./Spies/Spies (1).jpg",
        "./Spies/Spies (2).jpg",
        "./Spies/Spies (3).jpg",
        "./Spies/Spies (4).jpg",
        "./Spies/Spies (5).jpg",
        "./Spies/Spies (6).jpg",
        "./Spies/Spies (7).jpg",
        "./Spies/Spies (8).jpg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "Queen Mary Horror Movie",
      "description": "Modelled and lit a grand boat event venue in Unreal Engine to scale for real-time pre-visualisation, helping plan staging, lighting, and table layouts ahead of the live event.",
      "technologies": [
        "Unreal",
        "Real-time Previs",
        "Lighting"
      ],
      "images": [
        "./QueenMary/QM (1).jpeg",
        "./QueenMary/QM (2).jpeg",
        "./QueenMary/QM (3).jpeg",
        "./QueenMary/QM (4).jpeg",
        "./QueenMary/QM (5).jpeg",
        "./QueenMary/QM (6).jpeg",
        "./QueenMary/QM (7).jpeg",
        "./QueenMary/QM (8).jpeg",
        "./QueenMary/QM (9).jpeg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "Dear Evan Hansen",
      "description": "Supported a live event with LED screen content and show operation, running graphics to the stage screens.",
      "technologies": [
        "LED Screens",
        "Show Operation"
      ],
      "images": [
        "./EvanHansen/Dear (1).jpg",
        "./EvanHansen/Dear (2).jpg",
        "./EvanHansen/Dear (3).jpg",
        "./EvanHansen/Dear (4).jpg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "Workday Rising",
      "description": "Corporate digital signage front and back end for the Workday Rising / Financial Analyst Day event, driving welcome and wayfinding screens.",
      "technologies": [
        "Digital Signage",
        "LAN Presentation Syncing"
      ],
      "images": [
        "./Workday/WD (1).jpg",
        "./Workday/WD (2).jpg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "Ghostframe VP Shoot NDA title",
      "description": "Implemented nDisplay cluster configuration using ghostframe technology to allow simultaneous alternate camera frustums.",
      "technologies": [
        "nDisplay",
        "Ghostframe Technology"
      ],
      "images": [
        "./GhostFrame/GhostFrame.png"
      ],
      "links": [
        "https://www.ghostframe.com/news/ghostframe-explained"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "February 2023",
      "endDate": "February 2023"
    },
    {
      "name": "Framestore Flight VP shoot",
      "description": "Operated Unreal, nDisplay, Photon, and monitored perforce and performance during shoot, for Framestores feature showcase of VP shortfilm.",
      "technologies": [
        "Unreal",
        "nDisplay",
        "Photon",
        "Perforce",
        "Performance Monitoring"
      ],
      "images": [
        "./Flite/FLITE-Case-Study-Header-1980x820.jpg"
      ],
      "links": [
        "https://www.framestore.com/work/flite?language=en",
        "https://www.youtube.com/watch?v=Pm88PvECp7Y"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "Framestore Polestar VP shoot",
      "description": "Operated Unreal, nDisplay, Photon, and monitored perforce and performance during shoot for a Polestar car advert.",
      "technologies": [
        "Unreal",
        "nDisplay",
        "Photon",
        "Perforce",
        "Performance Monitoring"
      ],
      "images": [],
      "links": [
        "https://www.framestore.com/?language=en"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "SKY VP Demo",
      "featured": true,
      "description": "Operated nDisplay, Photon, and optimising assets and server configurations to create a Demo piece for SKY VP in collaboration with DNEG and Dimension studios.",
      "technologies": [
        "nDisplay",
        "Photon",
        "Asset Optimization",
        "Server Configuration"
      ],
      "images": [
        "./SkyVP/SkyVP (1).jpeg",
        "./SkyVP/SkyVP (2).jpeg",
        "./SkyVP/SkyVP (3).jpeg",
        "./SkyVP/SkyVP (4).jpeg",
        "./SkyVP/SkyVP (5).jpeg",
        "./SkyVP/SkyVP (6).jpeg",
        "./SkyVP/SkyVP (7).jpeg",
        "./SkyVP/SkyVP (8).jpeg",
        "./SkyVP/SkyVP (9).jpeg",
        "./SkyVP/SkyVP (10).jpeg",
        "./SkyVP/SkyVP (11).jpeg",
        "./SkyVP/SkyVP (12).jpeg",
        "./SkyVP/SkyVP (13).jpeg",
        "./SkyVP/SkyVP (14).jpeg",
        "./SkyVP/SkyVP (15).jpeg",
        "./SkyVP/SkyVP (16).jpeg",
        "./SkyVP/SkyVP (17).jpeg",
        "./SkyVP/SkyVP (18).jpeg",
        "./SkyVP/SkyVP (19).jpeg",
        "./SkyVP/SkyVP (20).jpeg",
        "./SkyVP/SkyVP (21).jpeg",
        "./SkyVP/SkyVP (22).jpeg",
        "./SkyVP/SkyVP (23).jpeg"
      ],
      "links": [
        "https://www.facebook.com/TeamARRI/videos/sky-studios-virtual-production-innovation-project-trailer/650050316173050/",
        "https://www.dimensionstudio.co/work/virtual-production-innovation-series"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "November 2021",
      "endDate": "November 2021"
    },
    {
      "name": "APA Show",
      "description": "Operated nDisplay, Photon, Audio and syncing for APA’s (Advertising Producers Association) 'Future of Advertising' event - an annual conference that brings together industry leaders, creative professionals, and production experts.",
      "technologies": [
        "nDisplay",
        "Photon",
        "Audio and Syncing"
      ],
      "images": [
        "./APA/APA (1).jpg",
        "./APA/APA (2).jpg",
        "./APA/APA (3).jpg",
        "./APA/APA (4).jpg",
        "./APA/APA (5).jpg",
        "./APA/APA (6).jpg",
        "./APA/APA (7).jpg",
        "./APA/APA (8).jpg"
      ],
      "links": [
        "https://www.anthonynealedesign.com/",
        "https://www.linkedin.com/posts/arrirental_tfoa-thefutureofadvertising-ideasawards-activity-7051909939883077632-h4sm"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "COP27 Presentation",
      "description": "Operated nDisplay, Photon, Audio and syncing for COP27 the official account of Egypt Presidency of the UN Conference on Climate Change COP27 in #SharmElSheikh.",
      "technologies": [
        "nDisplay",
        "Photon",
        "Audio and Syncing"
      ],
      "images": [
        "./Cop27/cop (1).jpg",
        "./Cop27/cop (2).jpg",
        "./Cop27/cop (3).jpg"
      ],
      "links": [
        "https://www.anthonynealedesign.com/portfolio/cop-27-the-unlucky-traveler"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "November 2022",
      "endDate": "November 2022"
    },
    {
      "name": "Deloitte Keynote Presentation",
      "description": "Operated nDisplay, Photon, Audio and syncing, also implemented AR composited interactive graphics with Remote Web App control on tablet.",
      "technologies": [
        "nDisplay",
        "Photon",
        "Audio and Syncing",
        "AR Composited Interactive Graphics",
        "Remote Web App Control"
      ],
      "images": [],
      "links": [
        "https://www2.deloitte.com/us/en/pages/technology-media-and-telecommunications/topics/telecommunications-media-entertainment.html?icid=top_media-entertainment"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "Volvo AR Safety Demo",
      "description": "Optimised, operated and curated various Virtual Production technologies syncing particle effect sims, camera tracking, AR compositing, and 6 node cluster syncing in realtime to create some amazing mixed VP/AR shoot.",
      "technologies": [
        "Virtual Production",
        "Particle Effect Sims",
        "Camera Tracking",
        "AR Compositing",
        "Cluster Syncing"
      ],
      "images": [
        "./Volvo/VolvoSafety.avif",
        "./Volvo/VolvoSafetyBTS-web.mp4"
      ],
      "links": [
        "https://dandelion-burdock.com/projects/volvo-safety-in-mind"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "September 2022",
      "endDate": "September 2022"
    },
    {
      "name": "Dark X Light Demo",
      "description": "Operated and curated Unreal levels using nDisplay and ARRI digitial doubles with DMX in realtime for showcase of VP Honda NSX in the Volume LED, Innovation & Technology film. Harniman as Photographer in conjunction with Arri Stage London, CT Creative Technology and Lux Machina.",
      "technologies": [
        "Unreal",
        "nDisplay",
        "ARRI digital doubles",
        "DMX"
      ],
      "images": [
        "./DarkXLight/dl (1).jpg",
        "./DarkXLight/dl (2).jpg",
        "./DarkXLight/dl (3).jpg"
      ],
      "links": [
        "https://vimeo.com/798322928"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "Scottish Whiskey Exhibit VR",
      "description": "Helped create and optimise the VR previs for Scottish Whiskey immersive installation.",
      "technologies": [
        "VR"
      ],
      "images": [
        "./ScottishWhiskey/ScotWhisky_01.jpg",
        "./ScottishWhiskey/ScotWhisky_02.jpg",
        "./ScottishWhiskey/ScotWhisky_03.jpg"
      ],
      "links": [
        "https://www.scotchwhiskyexperience.co.uk/tours/"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "June 2023",
      "endDate": "June 2023"
    },
    {
      "name": "ARRI & Friends",
      "description": "Hosted Unreal sessions and demos using nDisplay and ARRI Camera technologies and workflows, showcasing industry R&D and future technologies.",
      "technologies": [
        "Unreal",
        "nDisplay",
        "ARRI Camera technologies"
      ],
      "images": [
        "./ArriFriends/arri (1).jpg",
        "./ArriFriends/arri (2).jpg"
      ],
      "links": [
        "https://www.youtube.com/watch?v=DLcR18sOBiY",
        "https://www.linkedin.com/posts/thomas-murphy-32a383162_arri-friends-event-at-arri-stage-london-activity-6872911850791542784-dZTE/?trk=posts_directory"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "December 2021",
      "endDate": "December 2021"
    },
    {
      "name": "Epic Game Directors Week",
      "description": "Operated and curated a demo using Unreal Engine, nDisplay, Spyder Christie X80 and Photon to showcase Virtual production to directors in the film industry.",
      "technologies": [
        "Unreal Engine",
        "nDisplay",
        "Spyder Christie X80",
        "Photon"
      ],
      "images": [
        "./EpicDirectors/Epic (1).jpg",
        "./EpicDirectors/Epic (2).jpg"
      ],
      "links": [
        "https://www.nepgroup.com/post/arri-x-ct-open-mixed-reality-studio-in-the-uk"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "",
      "endDate": ""
    },
    {
      "name": "Google Home MWC Exhibit",
      "description": "Implemented a show exhibit for google home using 20 google phones, tablets, TVs and nests. Using Photon and Pixilabs to sync different shows from a tablet control device.",
      "technologies": [
        "Photon",
        "Pixilabs"
      ],
      "images": [
        "./GoogleHome/ghome (1).jpg"
      ],
      "links": [
        "https://www.mwcbarcelona.com/"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "February 2020",
      "endDate": "February 2020"
    },
    {
      "name": "Doha VR",
      "featured": true,
      "description": "Modelled Khalifa stadium in VR to scale in HDR to preview/sell as a pre-visualisation tool, with pyrotechnics, projection blends, ray tracing, stadium lighting, simulated athletes and crowds. Huge project which I programmed all the backend system for and deployed various AAA games techniques to optimise for hardware considerations. Ended up securing multi-million pound contract, aired live September 2019.",
      "technologies": [
        "VR",
        "HDR",
        "Ray Tracing",
        "Backend Programming",
        "Unity"
      ],
      "images": [
        "./Doha/Doha (1).jpg",
        "./Doha/Doha (2).jpg",
        "./Doha/Doha (3).jpg",
        "./Doha/Doha (4).jpg",
        "./Doha/Doha (5).jpg"
      ],
      "links": [
        "https://www.svgeurope.org/blog/headlines/creative-technology-creates-broadcast-spectacular-with-track-projection-at-iaaf-world-athletics-championships-2019/"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "name": "Media Freedom Coalition",
      "description": "Corporate breakout digital signage front and backend. With LAN based presentation syncing/storing to all rooms. Including custom integrations with Twitter/Instagram posts/moderation, bus shuttle boards, weather, and bespoke API’s. Multiple software platforms and Azure services were used for this project.",
      "technologies": [
        "Digital Signage",
        "LAN Presentation Syncing",
        "Twitter API",
        "Instagram API",
        "Azure Services"
      ],
      "images": [],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "name": "G7 Summit",
      "description": "Corporate breakout digital signage front and backend. With LAN based presentation syncing/storing to all rooms. Including custom integrations with Twitter/Instagram posts/moderation, bus shuttle boards, weather, and bespoke API’s. Multiple software platforms and Azure services were used for this project.",
      "technologies": [
        "Digital Signage",
        "LAN Presentation Syncing",
        "Twitter API",
        "Instagram API",
        "Azure Services"
      ],
      "images": [
        "./Reference/ref (1).jpg",
        "./Reference/ref (2).jpg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "name": "McDonald's AGM",
      "description": "Corporate breakout digital signage front and backend. With LAN based presentation syncing/storing to all rooms. Including custom integrations with Twitter/Instagram posts/moderation, bus shuttle boards, weather, and bespoke API’s. Multiple software platforms and Azure services were used for this project.",
      "technologies": [
        "Digital Signage",
        "LAN Presentation Syncing",
        "Twitter API",
        "Instagram API",
        "Azure Services"
      ],
      "images": [],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "name": "VMWare",
      "description": "Corporate breakout digital signage front and backend. With LAN based presentation syncing/storing to all rooms. Including custom integrations with Twitter/Instagram posts/moderation, bus shuttle boards, weather, and bespoke API’s. The software platform used was Mercury.",
      "technologies": [
        "Digital Signage",
        "LAN Presentation Syncing",
        "Twitter API",
        "Instagram API",
        "Mercury"
      ],
      "images": [],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "name": "Cisco Live",
      "description": "Corporate breakout digital signage front and backend. With LAN based presentation syncing/storing to all rooms. Including custom integrations with Twitter/Instagram posts/moderation, bus shuttle boards, weather, and bespoke API’s. The software platform used was Mercury.",
      "technologies": [
        "Digital Signage",
        "LAN Presentation Syncing",
        "Twitter API",
        "Instagram API",
        "Mercury"
      ],
      "images": [
        "./Cisco/cisco (1).jpg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "name": "Gartner",
      "description": "Corporate breakout digital signage front and backend. With LAN based presentation syncing/storing to all rooms. Including custom integrations with Twitter/Instagram posts/moderation, bus shuttle boards, weather, and bespoke API’s. The software platform used was Mercury.",
      "technologies": [
        "Digital Signage",
        "LAN Presentation Syncing",
        "Twitter API",
        "Instagram API",
        "Mercury"
      ],
      "images": [
        "./Gartner/Gartner (1).jpg",
        "./Gartner/Gartner (2).jpg",
        "./Gartner/Gartner (3).jpg"
      ],
      "links": [],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    },
    {
      "name": "Ryder Cup Golf & ATP Tennis",
      "description": "On-Course golf/tennis scoreboards and Media tent LED display graphics with live data and a centralised content control application written in C# .net and HTML/JS frontend. Delivered in person/on-site.",
      "technologies": [
        "C#",
        ".Net",
        "HTML",
        "JS"
      ],
      "images": [
        "./RyderCup/Ryder (1).jpg",
        "./RyderCup/Ryder (2).jpg",
        "./RyderCup/Ryder (3).jpg",
        "./RyderCup/Ryder (4).jpg",
        "./RyderCup/Ryder (5).jpg",
        "./ATP/ATP (1).jpg",
        "./ATP/ATP (2).jpg",
        "./ATP/ATP (3).jpg",
        "./ATP/ATP (4).jpg",
        "./ATP/ATP (5).jpg"
      ],
      "links": [
        "https://www.rydercup.com/news-media/ryder-cup-2018-when-it-is-where-it-is-and-everything-else-you-need-to-know"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ],
      "startDate": "August 2018",
      "endDate": "September 2018"
    },
    {
      "name": "World Athletics",
      "description": "Working very closely with the IAAF show producers on Championships, Indoor/outdoor, Cross country,Olympics, to create content control system for local on-site score boards with real time data to control broadcast tier graphics programs. Delivered over 10 different live athletics events around the globe, implemented solely by myself with feedback from operators, using WPF to parse ODF data",
      "technologies": [
        "C#",
        ".Net",
        "HTML",
        "JS",
        "Python",
        "Characterworks"
      ],
      "images": [
        "./WA/WA (1).jpg",
        "./WA/WA (2).jpg",
        "./WA/WA (3).jpg",
        "./WA/WA (4).jpg",
        "./WA/WA (5).jpg",
        "./WA/WA (6).jpg",
        "./WA/WA (7).jpg",
        "./WA/WA (8).jpg",
        "./WA/WA (9).jpg",
        "./WA/WA (10).jpg",
        "./WA/WA (11).jpg",
        "./WA/WA (12).jpg",
        "./WA/WA (13).jpg",
        "./WA/WA (14).jpg",
        "./WA/WA (15).jpg",
        "./WA/WA (16).jpg"
      ],
      "links": [
        "https://worldathletics.org/Competitions/world-athletics-championships/iaaf-world-athletics-championships-doha-2019-7125365",
        "https://worldathletics.org/"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "VP Supervisor"
      ]
    }
  ],
  "softwareProjects": [
    {
      "name": "Skybox Gallery",
      "description": "Skybox previewer and generator creating 360° environments with the BlockadeLabs AI API — my most-starred repo.",
      "technologies": [
        "JavaScript",
        "CSS",
        "BlockadeLabs AI"
      ],
      "stars": 15,
      "links": [
        "https://github.com/ItzMorphineTime/skybox-gallery",
        "https://itzmorphinetime.github.io/skybox-gallery/"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "AI Consultant"
      ],
      "startDate": "March 2023"
    },
    {
      "name": "Skybox Blender",
      "description": "Python scripts that build skyboxes in Blender from BlockadeLabs AI-generated textures.",
      "technologies": [
        "Python",
        "Blender",
        "BlockadeLabs AI"
      ],
      "stars": 6,
      "links": [
        "https://github.com/ItzMorphineTime/skybox-blender"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist",
        "AI Consultant"
      ],
      "startDate": "May 2023"
    },
    {
      "name": "Morph Mapping",
      "description": "Interactive projection-mapping study — previewing projection warps and blends in the browser.",
      "technologies": [
        "JavaScript",
        "HTML Canvas",
        "Projection Mapping"
      ],
      "stars": 6,
      "links": [
        "https://github.com/ItzMorphineTime/MorphMapping",
        "https://itzmorphinetime.github.io/MorphMapping/"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist"
      ],
      "startDate": "December 2025"
    },
    {
      "name": "Morph Diagrams",
      "description": "Feature-complete system diagramming tool with intelligent connectors and extensive editing — zero dependencies, runs entirely in the browser.",
      "technologies": [
        "JavaScript",
        "SVG"
      ],
      "stars": 3,
      "links": [
        "https://github.com/ItzMorphineTime/MorphDiagrams",
        "https://itzmorphinetime.github.io/MorphDiagrams/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "January 2026"
    },
    {
      "name": "LED Configurator",
      "description": "Browser-based LED wall configurator for planning panel layouts and canvas sizes — born from real virtual production stage workflows.",
      "technologies": [
        "JavaScript",
        "LED",
        "Virtual Production"
      ],
      "stars": 2,
      "links": [
        "https://github.com/ItzMorphineTime/LED_Configurator",
        "https://itzmorphinetime.github.io/LED_Configurator/"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist"
      ],
      "startDate": "December 2025"
    },
    {
      "name": "Projection Test-Pattern Generator",
      "description": "Desktop app generating seamless, loopable projection test patterns — scrolling colour loops, tracking lines and number grids exported to video. Ships as a single Windows executable.",
      "technologies": [
        "Python",
        "Projection Mapping"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/Test-Pattern-Generator"
      ],
      "roles": [
        "Software Engineer",
        "Technical Artist"
      ],
      "startDate": "August 2026"
    },
    {
      "name": "Portfolio (This Site)",
      "description": "This website — fully JSON-driven portfolio with role filtering, media galleries, video support, and client-side ATS/designed .docx CV export. Zero build step.",
      "technologies": [
        "JavaScript",
        "HTML/CSS",
        "docx.js"
      ],
      "stars": 1,
      "links": [
        "https://github.com/ItzMorphineTime/Portfolio",
        "https://joeloe.co.uk/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "December 2025"
    },
    {
      "name": "Morph Wars — RTS Game",
      "description": "Feature-rich real-time strategy game in pure ES6 JavaScript — no dependencies, playable in the browser.",
      "technologies": [
        "JavaScript",
        "Canvas",
        "Game Dev"
      ],
      "stars": 1,
      "links": [
        "https://github.com/ItzMorphineTime/MorphWars",
        "https://itzmorphinetime.github.io/MorphWars/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "January 2026"
    },
    {
      "name": "Morph Market Intel",
      "description": "Real-time market intelligence dashboard — live equity prices, multi-timeframe candlestick charts, order-book depth, watchlists with alerts, an algorithmic screener and sentiment news feed. React 18 + TypeScript + Vite.",
      "technologies": [
        "TypeScript",
        "React",
        "Vite"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/MorphMarketIntel"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "July 2026"
    },
    {
      "name": "Morpheus",
      "description": "React studio for previewing one business's content across many website templates — all driven by a single strict, validated JSON Site Data Object. Author once, switch designs instantly.",
      "technologies": [
        "TypeScript",
        "React",
        "JSON Schema"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/Morpheus",
        "https://itzmorphinetime.github.io/Morpheus/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "June 2026"
    },
    {
      "name": "Tidehold: Dragonwake Defense",
      "description": "Pirate-themed incremental island-defense game blending tower defense, fleet defense and dragon-sanctuary systems into one loop.",
      "technologies": [
        "TypeScript",
        "React",
        "Game Dev"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/PirateDefence",
        "https://itzmorphinetime.github.io/PirateDefence/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "June 2026"
    },
    {
      "name": "Tidewarden: Sanctuary Run",
      "description": "Dragon-rescue incremental plinko game with Matter.js physics — runs entirely in the browser with localStorage saves.",
      "technologies": [
        "TypeScript",
        "React",
        "Matter.js"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/PiratePlinko",
        "https://itzmorphinetime.github.io/PiratePlinko/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "June 2026"
    },
    {
      "name": "YoHoH",
      "description": "Browser-based pirate game.",
      "technologies": [
        "JavaScript",
        "Game Dev"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/YoHoH",
        "https://itzmorphinetime.github.io/YoHoH/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "January 2026"
    },
    {
      "name": "BattleNav",
      "description": "Naval battle navigation proof of concept.",
      "technologies": [
        "JavaScript"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/BattleNav",
        "https://itzmorphinetime.github.io/BattleNav/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "February 2026"
    },
    {
      "name": "Matrix Magic",
      "description": "Matrix-style falling-code message generator.",
      "technologies": [
        "JavaScript",
        "Canvas"
      ],
      "stars": 1,
      "links": [
        "https://github.com/ItzMorphineTime/MatrixMagic",
        "https://itzmorphinetime.github.io/MatrixMagic/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "January 2026"
    },
    {
      "name": "Route Planner",
      "description": "Lightweight route planner website.",
      "technologies": [
        "JavaScript",
        "HTML"
      ],
      "stars": 1,
      "links": [
        "https://github.com/ItzMorphineTime/RoutePlanner",
        "https://itzmorphinetime.github.io/RoutePlanner/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "December 2025"
    },
    {
      "name": "SaraCV",
      "description": "CV publishing workflow: an Excel workbook as the editable source of truth, exported to JSON, rendered as a responsive web CV with an ATS-friendly Word export.",
      "technologies": [
        "JavaScript",
        "Excel",
        "docx.js"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/SaraCV",
        "https://itzmorphinetime.github.io/SaraCV/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "June 2026"
    },
    {
      "name": "Morph Macro",
      "description": "Autoclicker and macro recorder for Windows.",
      "technologies": [
        "Python"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/MorphMacro"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "February 2026"
    },
    {
      "name": "Renamer",
      "description": "Batch file renaming utility.",
      "technologies": [
        "Python"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/Renamer"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "October 2023"
    },
    {
      "name": "Sussex Exterior Clean",
      "description": "Business website for a Sussex exterior cleaning company.",
      "technologies": [
        "JavaScript"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/sussex-exterior-clean",
        "https://itzmorphinetime.github.io/sussex-exterior-clean/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "July 2026"
    },
    {
      "name": "BabyQuiz",
      "description": "Lightweight browser quiz app.",
      "technologies": [
        "HTML",
        "JavaScript"
      ],
      "stars": 0,
      "links": [
        "https://github.com/ItzMorphineTime/BabyQuiz",
        "https://itzmorphinetime.github.io/BabyQuiz/"
      ],
      "roles": [
        "Software Engineer"
      ],
      "startDate": "October 2025"
    }
  ],
  "interests": [
    {
      "title": "Gaming",
      "description": "I’ve always enjoyed gaming, and within most multiplayer games such as Runescape, Minecraft, LOL, Halo and Destiny/2 I’ve strived to create communities or clans as I believe this adds to the experience."
    },
    {
      "title": "AI and Procedural generation",
      "description": "AI has always interested me, automation and procedural generation influence all my projects. Throughout my studies I have always excelled in AI modules and for my final year project at university I experimented and studied with Genetic Algorithms and meta-heuristic search problems."
    },
    {
      "title": "Sports",
      "description": "I also enjoy Muay Thai and MMA in my free time to keep fit and release stress, as I find it very calming and beneficial to keep both an active mind and body. As well as loving to play a game of golf or snooker whenever I get the chance."
    },
    {
      "title": "AI / Generative Art",
      "description": "Deeply invested in the fast-moving generative AI space, both as a creative medium and a development accelerator. On the coding side I work daily with agentic and assistant tools — Claude, Cursor, Codex, Gemini and the wider OpenAI ecosystem — to prototype, refactor and ship faster. For generative imagery and video I combine Stable Diffusion with upscalers, alongside newer models such as SeedDance and Leonardo, to produce previs, concept textures and motion studies for game jams and virtual production. I enjoy staying on the bleeding edge, comparing model strengths, and folding the best of each into practical pipelines."
    },
    {
      "title": "Gaussian Splats",
      "description": "Exploring 3D Gaussian Splatting (Gaussian Splats) for fast scene capture and real-time rendering—especially where it overlaps with NeRFs and virtual production workflows."
    }
  ],
  "roles": [
    "All",
    "Software Engineer",
    "Technical Artist",
    "AI Consultant",
    "VP Supervisor"
  ]
}
